![]() ![]() ![]() ![]() I didn't have the folder where it was supposed to be according to the guide so created a folder like it suggests & put the ini file in there. I have also activated SKSE memory & SKSE.ini. The link sends me to nexus but when I click download nothing happens so I gave up with that. esp needed updating another needed deleting, but there are a lot that need to be cleaned with TES5Edit. Shaylee Shaw Posts: 3457 Joined: Wed 8:55 pm ยป Mon 9:31 pm I would say youve more or less learned the harsh lesson a lot of folks never learn. I wasn't using LOOT but I am now & I checked the guide to make sure the order is correct. You can try cleaning up scripts in your savegame with Hadorams Savegame Script Cleaner but it not 100 guaranteed. > yes (only if u have backup) Load a save in game, and save it again. When you have removed them, click Save button -> overwrite. Save game script cleaner by Hadoram & Savegame script scalpel - Disassembler - Diagnostic Tool - Papyrus Data Transfer by flexcreator. Did you activate SKSE memory tweak, so that game will allocate more memory for initial processes? In left list, scripts that starts at -> select one and click a Delete script. Are you sorting your load order with LOOT? If you removed scripted mods from ongoing game, then you will have to start a new game. That tool cleans obsolete entries and orphaned scripts from the game, but script data will remain in the save file, causing Papryus to constantly check it and creating errors. This includes work done with Save Script Cleaner. There is no such thing as a clean save, when mod is removed. Originally posted by Ilja:You can't remove mods from ongoing game. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |